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The Iconic Puzzle Game Wouldn't Succeed at This Gaming Ceremony — A New Category Might Solve This

Each time a major honors show draws close, one notices a demand for introducing additional classifications to acknowledge overlooked contributions and satisfy the spirits of followers with niche passions.

A fellow writer has already made for a horror game category. It would be amazing. Equally deserving are board games, this being someone's personal cause. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, there's a strong justification backing this proposal stands as crucial and significant. This is the request: We need an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. This explains why movie academies don’t do it. Yet it remains an essential concession for the industry of gaming, that demonstrate such variety they hardly constitute one unified medium.

To recognize the complete range of gaming accomplishments to gain proper attention, while allowing diverse titles to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

Leading game ceremonies offer these award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types effectively encompass a lot of ground, and you can find room for most games within them.

This doesn't apply to puzzle games. No appropriate category exists for their placement. Consider three of outstanding current releases, showing diverse approaches: the architectural riddles of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges of a third title. What category would fit them among existing types? Simply put, no category fits.

Recognition Challenges

There are dozens excellent brain-teasers released every year that have no home in entertainment awards, unless they happen to qualify award groups including Mobile Game, VR/AR Game, and the highly challenging independent game categories.

  • A renowned logic title got overlooked in any category that year
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title was overlooked that year
  • Just some logic titles managed to sneak into niche award types

Value of Brain-Teasers

Frequently they represent compact experiences, yet the craft behind logic titles is of massive significance. Famous handheld logic titles stand as most popular titles globally maintaining this status for an extended period.

The legendary block-stacking game competes with well-known building titles claiming status as best-selling game of all time; it also contends for best game of all time. Puzzle games are foundational to the art of video games, and engaging with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face that issue. It would be easy to populate five nominees interesting, varied, worthy titles annually without trouble — or rather, with difficulty, given the need to exclude numerous deserving experiences.

To emphasize again, these include experiences that otherwise have no home at major gaming awards. Brain-teaser creators function at the hard edge interactive creation, producing among the purest expressions of the video game form. Just like film action specialists, they warrant appreciation. Let’s not keep them waiting generations.

About the author

Bailey Reed

A technology strategist with over 15 years of experience in IT consulting and digital transformation projects across various industries.

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